Mesh Materializer [Blender]

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Mesh Materializer [Blender]

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What is Mesh Materializer?

For any 3D modeler that needs to wrap an object onto the surface of another object like a material, using a UV texture map as a guide.

The add-on handles the complexity of doing this for you in a non-destructive way by adding a unique modifier:

The Source Object (the spiral) is wrapped onto the Target Object (the egg) using the Target Object’s UV Map. It is then re-positioned using the modifier.


  • Simple right-click menu option performs the operation in one go.
  • The add-on maps the X direction of the object to the U direction of the UV map and the Y direction to the V direction.
  • Source object UVs and materials are transferred to the newly created object.
  • Use in combination with any other modifiers.
  • Control the height of the projected object above the Target Object.
  • Position, scale and rotate the object on top of the Target Object.
  • Update the original objects and the result will change in realtime.
  • A Preview Mode helps you position the object by unwrapping the Target Object’s UVs.
  • Creates a regular Blender object that can be exported or edited once its modifiers are applied.
  • Underlying objects are not affected.

Please Note

  • This add-on assumes experience with UV Maps.
  • The add-on does not currently work with overlapping UVs.
  • Check out the UV Squares add-on if you need to quickly turn your UVs into grids.


A Tyre Pattern wrapped around a cylindrical shape (See Overview Video)

A badge is applied to a piece of clothing (Jacket Credit: Curtis Kinney)

Markom3D's Greeble Pack is applied to a circular tube shape with a UV Map created by UV Squares.

plating effect is applied to a simple pipe. 

A Vertex Group is added to the Target Object (the wall) and then used to 'paint' bricks on a wall.  See the documentation or email info@configurate.net if you have questions about this (video pending).


If you have any questions or issues do not hesitate to get in touch by emailing info@configurate.net.


Documentation is at https://mesh-materializer-docs.readthedocs.io/

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Map objects onto another object using its active UV coordinates.